Language museum
Semantic Archaeology
An interactive excavation engine for following words through roots, eras, semantic shifts, public galleries, and curated collections.
Read the case studyIndependent systems practice / 2026
Product design, software prototyping, local automation, and research tools—brought together as focused, usable experiences.
Selected work / 01
Energy makes physiology legible over time. Inquiry connects a research interface to local retrieval, model reasoning, and saved investigation records.
A personal physiology observatory for understanding energy, recovery, rhythm, and change without collapsing them into a single number.
A reasoning cockpit for asking a question, choosing how memory may participate, inspecting source traces, and keeping the result as an investigation.
More systems / 02
Each project has its own interaction model and visual identity, shaped around the subject rather than a shared product template.
Language museum
An interactive excavation engine for following words through roots, eras, semantic shifts, public galleries, and curated collections.
Read the case study
Perception practice
A field journal organized around thirteen ways of seeing, turning photography into a repeatable practice of attention.
Read the case study
Interactive simulation
A tactile astronomy experience for rotating the planet and exploring sunrise, solar wind, scattering, and atmosphere.
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Camera interaction
A camera-first scanner that moves from identification to systems-level context and follow-up questions.
Read the case studyPractice / 03
Capability
Responsive Astro and React interfaces shaped around clear actions, useful states, and a strong visual point of view.
Capability
Simulations and exploratory tools that make complex subjects tangible through direct manipulation.
Capability
Private, portable workflows built with browser storage, structured data, APIs, and practical automation.
Capability
Dense systems translated into navigation, language, and visual structure that people can understand and use.
About / 04
I work across software, interaction design, automation, and experimental systems modeling. The common thread is turning layered concepts into concrete interfaces people can understand, question, and use.
I’m especially interested in products that support attention: noticing a physiological shift, following a word through history, seeing a photograph differently, or learning through direct manipulation.