Independent systems practice / 2026

I build interfaces for complex, evolving systems.

Product design, software prototyping, local automation, and research tools—brought together as focused, usable experiences.

Featured systemEnergy Engine
Energy Engine Observatory showing an untracked day awaiting physiological signals
Physiology ObservatoryState · signals · patterns · controls
Working interfacesDistinct visual systemsResponsive deliveryClear interaction models

Selected work / 01

Two flagship systems for reading complex change.

Energy makes physiology legible over time. Inquiry connects a research interface to local retrieval, model reasoning, and saved investigation records.

More systems / 02

Language, perception, simulation, and sight.

Each project has its own interaction model and visual identity, shaped around the subject rather than a shared product template.

Practice / 03

From ambiguous idea to a system people can use.

01

Capability

Product interfaces

Responsive Astro and React interfaces shaped around clear actions, useful states, and a strong visual point of view.

02

Capability

Interactive models

Simulations and exploratory tools that make complex subjects tangible through direct manipulation.

03

Capability

Local-first tools

Private, portable workflows built with browser storage, structured data, APIs, and practical automation.

04

Capability

Information design

Dense systems translated into navigation, language, and visual structure that people can understand and use.

About / 04

Designing the interface and the system behind it.

I work across software, interaction design, automation, and experimental systems modeling. The common thread is turning layered concepts into concrete interfaces people can understand, question, and use.

I’m especially interested in products that support attention: noticing a physiological shift, following a word through history, seeing a photograph differently, or learning through direct manipulation.